10 eLearning buzzwords you need to know!

top-10In this post we’ve put together short descriptions of the top 10 buzzwords in eLearning at the moment: Tin Can, Social Learning, Gamification, mLearning, Tablet learning, Rapid eLearning, Microlearning, Personalization, Blended learning, and Lifelong learning.

Tin Can

The Tin Can API is a brand new learning technology specification that opens up an entire world of experiences (online and offline). This API captures the activities that happen as part of learning experiences. A wide range of systems can now securely communicate with a simple vocabulary that captures this stream of activities. Previous specifications were difficult and had limitations whereas the Tin Can API is simple and flexible, and lifts many of the older restrictions. Mobile learning, simulations, virtual worlds, serious games, real-world activities, experiential learning, social learning, offline learning, and collaborative learning are just some of the things that can now be recognized and communicated well with the Tin Can API. What’s more, the Tin Can API is community-driven, and free to implement.  (TinCanAPI.com)

For more on Tin Can check our previous posts listed on this page.

Social Learning

Social learning is learning that takes place through social interaction between peers and it may or may not lead to a change in attitudes and/or behavior. More specifically, to be considered social learning, a process must: (1) demonstrate that a change in understanding has taken place in the individuals involved; (2) demonstrate that this change goes beyond the individual and becomes situated within wider social units or communities of practice; and (3) occur through social interactions and processes between actors within a social network (Reed et al., 2010).

For more on Social Learning check our previous posts on-topic listed on this page.

Gamification

Karl Kapp, author of The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education, defines it as the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. He says it’s much more than just adding ‘rewards, points, and badges’ to processes to motivate people – it’s the instructional method and not just the delivery system that provides the elements for learning in a game situation i.e. we must ask what ‘pieces’ in games makes them engaging such as interactivity, content, story.

Gamification for Learning – Interview with Karl Kapp http://www.youtube.com/watch?v=__Y1m8XF77k Continue reading

Why SCORM 2004 failed & what that means for Tin Can

“SCORM 2004 is dying (if not already dead!).” Now that might seem like a strong statement but it’s the sad truth. For the careful observer there are many signs to support this view, and here are a few of them:

Sign #1: 75% of packages are still on SCORM 1.2, 10 years after the initial release of SCORM 2004 [1] [2]

 

Sign #2: There is no certification process for tools and packages for the latest SCORM 2004 4th edition. This is the case although several years have passed since 4th release. Currently, someone can be a 4th edition adopter but *not* certified. [3]

Sign #3: ADL itself heavily supports Tin Can as the successor of SCORM.[4]

In essence, SCORM 2004 always lived in the shadow of SCORM 1.2. Now, with the introduction of Tin Can API it seems certain that its adoption rate will decline even further.

Reasons SCORM 2004 Failed

There are a multitude of reasons why SCORM 2004 failed. Here are most prominent (and yes, we refer to SCORM 2004 in the past tense quite deliberately): Continue reading

Tin Can in action

Introduction to the Tin Can API:

The Tin Can API is a brand new learning technology specification that offers a simpler and more flexible way of capturing learning activities and sharing them with a variety of other systems – opening up an entire world of experiences (online and offline). A wide range of systems can now securely communicate with a simple vocabulary that captures this stream of activities.

The Tin Can API is a product of SCORM evolution – i.e. it’s practically the next generation of SCORM – and it eliminates many of the old limitations and restrictions. It is suitable for use in any kind of learning including: mobile learning, simulations, virtual worlds, serious games, real-world activities, experiential learning, social learning, offline learning, and collaborative learning. For a full introduction to Tin Can and how it differs to SCORM please see this post, or read “Tin Can Demystified” by Epignosis’ CTO, A. Papagelis.

How it works:

Statements are the ‘substance’ of the Tin Can API. Each statement corresponds to an experience that has occurred or is taking place right now. The Tin Can API uses (JSON formatted) statements containing any activity that needs to be recorded and sends them to a Learning Record Store (LRS). Each statement uses this simple form: “someone did something” or [actor]+[verb]+[object]. Continue reading

What is Tin Can?

The Tin Can API is a brand new learning technology specification that opens up an entire world of experiences (online and offline). This API captures the activities that happen as part of learning experiences. A wide range of systems can now securely communicate with a simple vocabulary that captures this stream of activities. Previous specifications were difficult and had limitations whereas the Tin Can API is simple and flexible, and lifts many of the older restrictions. Mobile learning, simulations, virtual worlds, serious games, real-world activities, experiential learning, social learning, offline learning, and collaborative learning are just some of the things that can now be recognized and communicated well with the Tin Can API. What’s more, the Tin Can API is community-driven, and free to implement.  (TinCanAPI.com)

ADL (the keepers of SCORM) is the steward of this new specification aka “the next generation of SCORM.” Continue reading

TinCan Demystified

If you are somewhat interested in eLearning and unless you have been living on a deserted island for the last year you probably have already heard about the TinCan project. TinCan is heavily promoted as the successor of SCORM and was designed to fix many things that were lacking on the previous standard. In this post we discuss what TinCan really is and how it compares to SCORM.

The Tincan API resulted from several deliberations on SCORM 2.0 over the last five years. The standard is developed by the company RUSTICI but ADL is still the steward of the specification, just like SCORM. The Tin Can API is community-driven, and free to implement. Continue reading