This post was submitted by Rosalie Ledda. Rosalie blogs about elearning in Spanish and can be found on LinkedIn.
With the eruption of the iPad there is plenty of questions about its use. Do we have to replace textbooks in schools for tablets? Should companies think of adapting their content to be viewed on tablets?
Learning on Tablets according to the NMC Horizon Report
According to 2012 NMC Horizon Report Higher Education Edition tablets present new opportunities to enhance learning experiences when compared with other devices.
Tablets are considered less disruptive than smartphones because there are no ringing and no incoming messages that can distract the learners.
But what the report underlines is that the iPad has revolutionized the way in which people interact with the content. People now can swipe pages, pinch to zoom in or zoom out over the images, maps or even tap on the screen and run a video or a song. Suddenly, the content has become interactive, it has become engaging. Continue reading
Staff writers at Best Colleges Online have put together a great article on: 9 Ways Mobile is Moving into Academia. Below is an edited extract of the original article.
- Expanding university apps and mobile web Universities around the world have learned the value of mobile devices, publishing iPhone and Android apps, mobile-optimized sites, and more, that have allowed students and visitors to find campus news, maps, and other helpful resources right in their phones. Colleges that made a big step into using LMSs for class organization and participation have taken another step, often embracing mobile functionality as well.
- Nomadic learning According to GigaOm, mobile is the key to education anywhere. The beauty of learning everywhere is that students can learn outside of the classroom, not having to worry about the world going on without them while they’re locked up inside. Rather, they are out there participating, all the while consuming information and learning as they go. Podcasted classes, real-time scavenger hunts, and mobile games are all great examples of learning on-the-go that can be created by traditional educators, and employed by otherwise traditional students. Through mobile education, teaching doesn’t have to end in the classroom, and GigaOm believes that mobile can really shine through teaching and learning.
- Augmented reality learning scenarios Mobile phones make it possible to learn anywhere, but with augmented reality learning scenarios, students can really learn anywhere and even any time. Going beyond convenience, through augmented reality mobile technology on GPS-enabled handheld devices, students can find information from different locations outdoors, like on a playground or school field. For elementary school students, this might mean a game like Buffalo Hunt, where students can track buffalo for a fictional American Indian tribe, bringing them back into history in a way that is tangible, real, and fun. By approaching targets, students will trigger narrative text, video, audio, and other curriculum that helps them add to their knowledge of American Indian tribes Continue reading
The following is an excerpt from an article published on Techcrunch.com.
Forrester’s latest report on mobile adoption in the enterprise found that 66% of employees now use two or more devices every day, including desktops, laptops, smartphones and tablets. A smaller, but notable 12% percent said they now use tablets at work. That’s still far fewer than the 50% who report only using a desktop, or the 82% who use a desktop alone or alongside other devices. Continue reading
Mobile learning has been defined as: any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies.(Wikipedia) In other words mobile learning decreases limitation of learning location with the mobility of general portable devices.
But mobile learning is more than just using mobile devices to learn – it is also about the mobility of the learner. According to Mike Sharples, a leading authority in the field, mobile learning can be defined as, “the processes (both personal and public) of coming to know through exploration and conversation across multiple contexts amongst people and interactive technologies.” (Sharples, M., et al, 2007) Continue reading