eLearning – helping students achieve more in education

elearning_worldWhy has elearning been a great encouragement for students around the world? The prime reason for that is that access to knowledge was never open to all. People with financial restrictions, geographical barriers or physical impediments who had little chance previously in the academic sphere now have the doors to lifelong learning open to them. The new age education system brings you an updated version of knowledge that you can access at your convenience with millions of people from different parts of the world. It’s a blissful learning age for students far and wide.

In a nutshell, learning online is popular because it’s… Continue reading

How much does Mobile eLearning cost?

mlearningYou’ve heard all the hype. Mobile learning is the next big thing in the LMS/eLearning space.

But you’re skeptical.  You’re the kind of hard-headed “show-me-the-numbers” type that won’t just rush headlong into the newest online training trend.

You want to be prepared first.  You want to know, “what’s it gonna cost me?”

Well, I’ve spent a lot of time in the learning management system space, and I’ll tell you.

The true cost of mLearning

Obviously, costs will differ depending on your organization and needs, but you can still get a good rough estimate by following some key, basic rules.

Because mobile learning is, essentially, publishing your eLearning courses as a mobile app (either web-based or native) costs for mobile learning will largely mirror costs for developing a general mobile app.  That said, here’s the information you should use to estimate them: Continue reading

10 eLearning buzzwords you need to know!

top-10In this post we’ve put together short descriptions of the top 10 buzzwords in eLearning at the moment: Tin Can, Social Learning, Gamification, mLearning, Tablet learning, Rapid eLearning, Microlearning, Personalization, Blended learning, and Lifelong learning.

Tin Can

The Tin Can API is a brand new learning technology specification that opens up an entire world of experiences (online and offline). This API captures the activities that happen as part of learning experiences. A wide range of systems can now securely communicate with a simple vocabulary that captures this stream of activities. Previous specifications were difficult and had limitations whereas the Tin Can API is simple and flexible, and lifts many of the older restrictions. Mobile learning, simulations, virtual worlds, serious games, real-world activities, experiential learning, social learning, offline learning, and collaborative learning are just some of the things that can now be recognized and communicated well with the Tin Can API. What’s more, the Tin Can API is community-driven, and free to implement.  (TinCanAPI.com)

For more on Tin Can check our previous posts listed on this page.

Social Learning

Social learning is learning that takes place through social interaction between peers and it may or may not lead to a change in attitudes and/or behavior. More specifically, to be considered social learning, a process must: (1) demonstrate that a change in understanding has taken place in the individuals involved; (2) demonstrate that this change goes beyond the individual and becomes situated within wider social units or communities of practice; and (3) occur through social interactions and processes between actors within a social network (Reed et al., 2010).

For more on Social Learning check our previous posts on-topic listed on this page.

Gamification

Karl Kapp, author of The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education, defines it as the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. He says it’s much more than just adding ‘rewards, points, and badges’ to processes to motivate people – it’s the instructional method and not just the delivery system that provides the elements for learning in a game situation i.e. we must ask what ‘pieces’ in games makes them engaging such as interactivity, content, story.

Gamification for Learning – Interview with Karl Kapp http://www.youtube.com/watch?v=__Y1m8XF77k Continue reading